Sunday, 28 February 2010
Thursday, 25 February 2010
rendering my ass off
Monday, 22 February 2010
work work work
Tuesday, 16 February 2010
http://sthelensproject.blogspot.com/
started a blog to use as a development diary for a level i'm planning, i have asked everyone in class if they want to join me on this then let me know.
I've started working on it now so guys if you want in on it just say
started a blog to use as a development diary for a level i'm planning, i have asked everyone in class if they want to join me on this then let me know.
I've started working on it now so guys if you want in on it just say
Sunday, 14 February 2010
this aint no LA gang war
So I've just about finished the normal/specular maps, I've also imported my body into the marmoset engine by 8monkey labs which is a really cool enviroment for displaying models. final task for today was that I have started to think about the team colours.
Piccymedos......
Marmoset engine render
The team shot...
Piccymedos......
Marmoset engine render
The team shot...
Saturday, 13 February 2010
Lighting and specular test
Ok so 2 posts in a day thats a record for me.
I've spent today getting the diffuse finished and I've also done a basic specular by desaturaing each layer and playing with brightness and contrast. The results so far aren't bad, but I still need to work in to it a bit more by hand.
Heres a pic of the specular as it is....
I've also done a quick video render with a single spotlight rotating around my character so i could see how the specular and shadows were working, take a look....
I've spent today getting the diffuse finished and I've also done a basic specular by desaturaing each layer and playing with brightness and contrast. The results so far aren't bad, but I still need to work in to it a bit more by hand.
Heres a pic of the specular as it is....
I've also done a quick video render with a single spotlight rotating around my character so i could see how the specular and shadows were working, take a look....
Wednesday, 10 February 2010
adding some character
Monday, 8 February 2010
getting there
Well todays been quite productive, working around having a 3 day old son has been an expierience but I've managed. I have redone the top again and this time I think I'm finally getting there with the folds and creases, I have also started to work on the skin for the arms, I'm not 100% sure I've gone about it the right way but it kind of matches the tone of the face.
All I need to figure out now is painting in the muscules without them looking like a 70's hannah barbera artist painted it, I added a tattoo on the arm to take your eyes away from the skin but now I've mentioned it you'll look at the skin lol.
Finally today I began to texture the armbands and the knife again I'm not 100% happy with them but they will do for now.
so time for a few pics......
All I need to figure out now is painting in the muscules without them looking like a 70's hannah barbera artist painted it, I added a tattoo on the arm to take your eyes away from the skin but now I've mentioned it you'll look at the skin lol.
Finally today I began to texture the armbands and the knife again I'm not 100% happy with them but they will do for now.
so time for a few pics......
Sunday, 7 February 2010
if at 1st you dont succeed.......
Wednesday, 3 February 2010
i dont have a lot of options i'm catholic i thought you'd be happy
So today I have done a bit of work trying to get as much done before the baby arrives.
I've added folds to the jeans and vest, I have also redone the eyes by taking a close up of my eyes whilst giving my best scowl and blening it in to the picture, I added a bit of specular to the face which is working quite well. Next up I need to start texturing the arms which I can see being fun. I've deleted alot of my body texture layout and re-unwrapped alot of the model to get it to fit in better and I'm definately happier with the results.
I've added folds to the jeans and vest, I have also redone the eyes by taking a close up of my eyes whilst giving my best scowl and blening it in to the picture, I added a bit of specular to the face which is working quite well. Next up I need to start texturing the arms which I can see being fun. I've deleted alot of my body texture layout and re-unwrapped alot of the model to get it to fit in better and I'm definately happier with the results.
Monday, 1 February 2010
the clothes make the man
Today I are mostly been texturing denim. So yeah I've started to texture the body today I rendered out an occlusion map which I'm not happy with but will do another soon. I have laid out the base colours for my texture and begun to build up a texture so far I have only started on the jeans but thier starting to get somewhere, I need to start painting in some folds but anyway enough ramblings heres the all important images.
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