Thursday, 18 November 2010

scene1 blocked out




so heres a few shots of the layout for scene 1, still quite a lot to do gotta mudbox everything and obviously texture. the 1st image is the wires dont pay attention to the terrain as i will baking that into a heightmap to use in udk.

Tuesday, 16 November 2010

MUDBOX MODULE STARTED


so heres my basic blockout of the scene concepted by mr betton

Saturday, 13 November 2010

building 4 almost done



i'm thinking this building will be used more as background filler than anything but i may have in the fore ground as a brothel type building as it just has that vibe to me. i'm going to make both the front and back of the building both look as though they could be the main entrance that way i can rotate the building and have 2 different buildings in 1 model

building 3 done




and the shop is completed 1 more generic building to make then thats all for scene 1 done.

Tuesday, 9 November 2010

i guess i'll call it the shop




so heres the 3rd building for the 1st scene as always its in need of alot of work but you can see the basic shape and it'll be finished by the end of the week.

Monday, 8 November 2010

were going down the pub



heres the finished mesh of the pub 2 more buildingsto go and the 1st scene only need smaller meshes built

a monster truck?????? really?

unfortunately i couldnt get any pics but sat in the office today and what turns up a damned monster truck all dolled up in motorstorm stickers i'm guessing its for the ad campaign.

damn cool stuff though not everyday you get to say a monster truck turned up to work.

Sunday, 7 November 2010

close the bloody windows


update on the main building for scene 1, just need to finish the windows and build the door then its done and its on to a few smaller buildings. hoping to have all base meshes for the 1st scene ready to take in friday morning to show dean and stas.

i'm saying a week for each scene on base meshes but then again the 2nd and 3rd scene the buildings are basically all the same so the 3rd scene might only take a day or so to build the base meshes.

once everything is built i will unwrap everything and export to mudbox scene by scene to create normal maps.

lets go down the pub


heres the main building for the 1st scene, i might still make it a bit bigger as at the moment its only
512x256 on the ground level so thinking maybe 768x512. obviously a lot of work still needed to be done but shouldnt take too long.

and we get some proper stuff built


so heres the 1st building for the 1st scene completed the building will come in around 15k polys but i'll optimize it down to around 8-10k once ive worked out normal maps

Friday, 5 November 2010

big brick little brick?


Started working on base meshes for the 1st scene today. still a lot of work on this at the mo but you can kind of get the idea of where i'm going.

what do people prefer for the corners the big or little bricks? i'm leaning towards the smaller bricks but i dunno.

Monday, 1 November 2010

Where i'm at

So the preproduction document is done, i only managed 3000 odd words and some images but it should be enough to get across the ideas behind my project. I'll be going into college tomorrow for the 1st tutorial of the mudbox module so that i can get an idea of what needs doing and the time frame for it all.
other than that ive been working at evolution getting a shed load of lod work done (tedious but still fun) and as of wednesday i should be getting something a little more interesting to do maybe even some modelling (not holding my breath on that 1 just yet though as i am still learning maya and wouldnt want to let myself or the team here down.

will update tomorrow about the mudbox project and will make regular updates over the course of the mudbox project aswell as my time here at evo.

ohhh random i know but if you have any doubts about 3d tv's for gaming all i can say is you shouldnt cause its awesome.