Thursday, 18 November 2010
scene1 blocked out
so heres a few shots of the layout for scene 1, still quite a lot to do gotta mudbox everything and obviously texture. the 1st image is the wires dont pay attention to the terrain as i will baking that into a heightmap to use in udk.
Tuesday, 16 November 2010
Saturday, 13 November 2010
building 4 almost done
i'm thinking this building will be used more as background filler than anything but i may have in the fore ground as a brothel type building as it just has that vibe to me. i'm going to make both the front and back of the building both look as though they could be the main entrance that way i can rotate the building and have 2 different buildings in 1 model
Tuesday, 9 November 2010
i guess i'll call it the shop
Monday, 8 November 2010
were going down the pub
a monster truck?????? really?
unfortunately i couldnt get any pics but sat in the office today and what turns up a damned monster truck all dolled up in motorstorm stickers i'm guessing its for the ad campaign.
damn cool stuff though not everyday you get to say a monster truck turned up to work.
damn cool stuff though not everyday you get to say a monster truck turned up to work.
Sunday, 7 November 2010
close the bloody windows
update on the main building for scene 1, just need to finish the windows and build the door then its done and its on to a few smaller buildings. hoping to have all base meshes for the 1st scene ready to take in friday morning to show dean and stas.
i'm saying a week for each scene on base meshes but then again the 2nd and 3rd scene the buildings are basically all the same so the 3rd scene might only take a day or so to build the base meshes.
once everything is built i will unwrap everything and export to mudbox scene by scene to create normal maps.
lets go down the pub
and we get some proper stuff built
Friday, 5 November 2010
big brick little brick?
Monday, 1 November 2010
Where i'm at
So the preproduction document is done, i only managed 3000 odd words and some images but it should be enough to get across the ideas behind my project. I'll be going into college tomorrow for the 1st tutorial of the mudbox module so that i can get an idea of what needs doing and the time frame for it all.
other than that ive been working at evolution getting a shed load of lod work done (tedious but still fun) and as of wednesday i should be getting something a little more interesting to do maybe even some modelling (not holding my breath on that 1 just yet though as i am still learning maya and wouldnt want to let myself or the team here down.
will update tomorrow about the mudbox project and will make regular updates over the course of the mudbox project aswell as my time here at evo.
ohhh random i know but if you have any doubts about 3d tv's for gaming all i can say is you shouldnt cause its awesome.
other than that ive been working at evolution getting a shed load of lod work done (tedious but still fun) and as of wednesday i should be getting something a little more interesting to do maybe even some modelling (not holding my breath on that 1 just yet though as i am still learning maya and wouldnt want to let myself or the team here down.
will update tomorrow about the mudbox project and will make regular updates over the course of the mudbox project aswell as my time here at evo.
ohhh random i know but if you have any doubts about 3d tv's for gaming all i can say is you shouldnt cause its awesome.
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