started work on the tentacles tonight. i'll be working on them individually then combining the the textures. i'm thinking along the lines of snake or alligator skin for the texture, i was going to do more squid like with suction pads but thought it would be too smooth for a decent normal map and most of the class have probably gone down that road.
after talking to dean i now have a better understanding of how to paint in mudbox. so heres my attempt at creating a tileable texture for the walls will be working on the colours a bit more but at the moment i'm kinda liking the blueish hue. still need to get rid of the seam which is my own fault i left edge bleeding on when extracting the maps.