Sunday, 27 March 2011
Friday, 25 March 2011
scene 2 building 1
righty-o started to make the 1st modular set for scenes 2 onwards, using the image i posted before i created a texture sheet which had a blank wall section, 2 window sections and the base trim and top and then a second sheet with the door section and enough space to put the other pieces i need.
ive used the same method as before to build all the pieces and there we have it the main portion of building 1 is finished and i will be making 2 buildings out of these pieces once this set is complete i will be working on the next modular set before i start importing everything into unreal
scene 2+ starts
ok so i know nothing of victorian architecture so i went on a little photo taking mission around st helens and found some old buildings from that era the 1st is a detatched building that i really liked and will become the building to the left of my feature building. ive put together a bit of a collage of the pic i took from that building and i've also started to work out the sizes of the building blocks that it will be made of.
ive got more photos of other buildings that i need to do this with but atleast now the other scenes have started production bit of a weight lifted
ive got more photos of other buildings that i need to do this with but atleast now the other scenes have started production bit of a weight lifted
Thursday, 24 March 2011
its raining its pouring
so done my rain variant of the map and changed the fountain for a well, the victorian scene will be the 1st to have the fountain now. i do need to rework the actual rain texture and the planes that its on but thats the easy bit now and can wait until i have the rest of the scenes done. starting tomorrow i start work on the modern day version of the map.
Sunday, 20 March 2011
its snowing
Saturday, 19 March 2011
getting close to final
Wednesday, 16 March 2011
do ya need anything down the market?
Friday, 11 March 2011
Thursday, 10 March 2011
nearly at the end of the 1st scene only 3 more :S
ok so now i've started to decorate the scene a bit more instead of just buildings its actually starting to look like it could be part or a dragon age/fable esque styled game.
i'm thinking that it looks like a slightly well off town not full of paupers but at the same time its too far away from the cities to be built up to a great extent.
i'm thinking that it looks like a slightly well off town not full of paupers but at the same time its too far away from the cities to be built up to a great extent.
Wednesday, 9 March 2011
new building and some weeds
Monday, 7 March 2011
can you tell what it is yet?
Saturday, 5 March 2011
A quick tree
Ok so quick might not be the best word to use its about 5 hours work and i still need to make the planes that will have the leaves on. the whole tree is textured using 1 256 tileable bark texture so not much room for any fancy shaders or anything in udk. will get dean to look through it on Monday and cipher some knowledge from his brain.
Wednesday, 2 March 2011
small changes
Tuesday, 1 March 2011
FUUUUUUUCK
lost my pendrive a-fucking-gain luckily i have everything i had done up until now already in unreal and the package files are on the college computers so i haven't lost much (honestly if i hadn't saved the packages to the college computers i would be grade A fucked right about now).
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