Tuesday, 22 June 2010

final texture (hopefully)


So unless people look at it and automatically scream "ahhhh whats that bit it looks horrible" then i think i can call this texture done. its been a long few days tweaking but worth it now i just need to work to this standard 1st time round so i dont need to come back and redo things.

and we go again



redone the bin again and again i'd say its looking better so practice is doing its thing. maybe 1 day i'll be able to get it right 1st try.

Monday, 21 June 2010

After speaking to a few people who know texturing better than me i decided to give the dumpster texture another go, still need to finish a few bits suck as the wheels and the corners need more work i think i scratched them up a bit too much. overall id say a definate improvement though.


your thoughts?

Saturday, 19 June 2010

Was asked by someone to see the uv layout for the dumpster so uploading it here.

that is all.
This is the scene i'm putting together at the moment its just to show off that i can make smaller insignificant assets that the player will more than likey run past 1000 times without ever taking the time to look at them, but thier the essential assets that every game needs. The images below are every asset used in this scene so far (except the bin which is on the previous post).

I still need to make drain pipes and other things that will make the scene more believable but things are comming along. once everything is built i will start looking into lighting and getting the best camera angle to show things off.

Scene as it stands.


Window.



Cable spool.


Pallet.



Dumpster.


Crate.


Barrel.

Friday, 18 June 2010

making garbage and enjoying it

Ok so i thought really i should use this blog for more than an image dump, so here's a bin nothing fancy just a bin the high poly model you see has a turbosmooth modifyer on it which i then used to make the dent before removing every unneccesary edge i possibly could taken the high poly of 1604 polys down to a sultry 537 polys

high poly



and low poly

Sunday, 13 June 2010