Sunday, 7 November 2010

and we get some proper stuff built


so heres the 1st building for the 1st scene completed the building will come in around 15k polys but i'll optimize it down to around 8-10k once ive worked out normal maps

Friday, 5 November 2010

big brick little brick?


Started working on base meshes for the 1st scene today. still a lot of work on this at the mo but you can kind of get the idea of where i'm going.

what do people prefer for the corners the big or little bricks? i'm leaning towards the smaller bricks but i dunno.

Monday, 1 November 2010

Where i'm at

So the preproduction document is done, i only managed 3000 odd words and some images but it should be enough to get across the ideas behind my project. I'll be going into college tomorrow for the 1st tutorial of the mudbox module so that i can get an idea of what needs doing and the time frame for it all.
other than that ive been working at evolution getting a shed load of lod work done (tedious but still fun) and as of wednesday i should be getting something a little more interesting to do maybe even some modelling (not holding my breath on that 1 just yet though as i am still learning maya and wouldnt want to let myself or the team here down.

will update tomorrow about the mudbox project and will make regular updates over the course of the mudbox project aswell as my time here at evo.

ohhh random i know but if you have any doubts about 3d tv's for gaming all i can say is you shouldnt cause its awesome.

Tuesday, 26 October 2010

never thought i would enjoy working for free but...

so today i started at evolution studios doing a 3 month placement working on the latest motorstorm game which from what ive seen looks pretty awesome.

ive got 90min - 2hour commute to the office and the same home but hey i'm working on a multi million selling game so i dont mind leaving at 6:30am to get in for 8:30.

so far ive met the team some of which i have talked to on Andy Gahans 3d-for-games website others it the 1st time ive ever met. everyone seams really cool and everyone is helpful so what more can you ask for. ive been given 2 ports of call for any questions rich and chris who are both cool.

and my 1st task so far has been stripping polys to create LOD meshes, the games getting close to crunch so ive joined right in the thick of things which is ok means i get to learn on the job which i do well (or so i think anyway)

unfortunately i dont think i can show anything ive worked on even though some of it is simply a box with a texture.

but thats me so far

Monday, 25 October 2010

you moody git

more moodboards, this completes all for scene 1





Sunday, 24 October 2010

moodboards

got tons of these to get uploaded but heres 3 for now



and were alive again

i promised stas and dean i would start using this blog again so that they could follow my progress easier.

so this week i have been working out the basics for my pre production document. i need to tweak a few things and add some bits but other than that were good to go.

i've uploaded the pdf forpeople to look through if theres anything i have clearly missed or something i should take out then let me know.
http://www.mediafire.com/?k437twyhrzji3c8

thanks guys