Monday, 31 January 2011

fmp begins.... again

so ive started working on the final major project again and i'm thinking logically about stuff now.

fewer buildings in shot, modular construction of background assets with only the main "HERO" buildings being high detailed.

so to start with i'm making all my texture sheets for the modular pieces, 1st up is the main bulk of the buildings (walls and roof) tomorrow will be windows doors and such.

Thursday, 27 January 2011

just for uploading to forums

and done

so today i hand in the mudbox module its 5:28 and i have been working for 48 hours only taking a total of 3 hours off to go into town and to eat, but its done as much as i can do. Sorry about the state of the chest it was the last thing i done and i was getting a ton of errors so said f**k it and just put it in as is.















Wednesday, 26 January 2011

stairs dusted


ok so thanks to the wonderfully random crashes and lack of auto backup of mudbox i lost my sculpt of the stairs model just after i had extracted my ao and normal maps.

luckilly i had the ao and normal though so i just textured in photoshop.

next up the chest and barrel ohh and the door

arches


as the title says arches

Tuesday, 25 January 2011

i has tenticles again


ohh were close now only 6-7 assets left to do then lighting and if i get timemore detail in the textures.

Monday, 24 January 2011

getting somewhere


Need to do the arches,door,barrel,chest,tenticles, ceiling, sconce, stairs and some detail work around the window.
but hey were getting somewhere .