Monday, 28 February 2011

small changes

Not really much of an update that will come at the end of the week, today ive built a fountain i will be attempting to do a waterfall cascading down each tier into the pool at the bottom but for now its dry.






Friday, 25 February 2011

quick recolour



the green sections will be a proper moss in udk its just a mask untill i create the moss
just redone all the wood so its not the deep red

Monday, 21 February 2011

were going down the pub, Again

ok so i've taken the building into unreal it has no specular/normal maps or fancy shaders yet i was just getting the meshes in so i could start to think about camera angles, i've come up with a few i'm still going to need to build some filler meshes but then most of them will carry forward through each scene.

This is the angle that myself and dean dicussed a while ago with the hero building taking up the majority of the shot showing off the high detail modelling and normal maps i like this angle but it does kinda feel like something is missing.


This angle is another that i dont mind i would need to put a few more buildings on the other side of the pub but with some nice filler meshes this could feel like something you would see as a screenshot on the back of the box.


This is currently my favorite angle is shows the most of the buildings and some really good foreground meshes would set the scene and would look good when those meshes are carried through to the end image.

Sunday, 20 February 2011

quite but not quite enough

So nearly done on the texturing of the hero building just the trim, base and roof to do so will get that done tomorrow at college, grunge will be added to the texture in unreal using a mask on the shader.

Friday, 18 February 2011

ohhhhhh colour makes more work

So i started texturing today only to find out that i need to model in some small details on the bay window to hide the horrible join on the roof i also had to reunwrap that section just so i could get the tiles to line up correctly but so far nothing major and i will have that done tomorrow.

dont pay much attention to the blue in the windows as once i start the shaders in unreal there will be a reflected sky on the glass.


the house that jack built

So heres the final AO render you will see of this building.

I'm going to start texturing it now so hopefully i can fly though this and get it into unreal before monday.

Thursday, 17 February 2011

will sombody fix that damned roof!...

its thursday its 6:15 its time for an update.

almost finished the hero building just the roof section to build now and maybe some kind of detail for the corners on the ground floor as at the moment they look a bit bland.


ive built a nice little window piece but i'm not sure if it fits the building will leave it there for now and get opinions off everyone on monday and go with the general consensus.

dont mind the seam down the center i need to paint that out