Wednesday, 9 March 2011

new building and some weeds

added a new building to the other side of the inn just so i can get some better angles of the scene. ive also been doing a few test pieces with grass and flowers which i will change over the course of the next week.



Monday, 7 March 2011

sitting in the shade of the old oak tree



done and in unreal :D

almost done texturing



can you tell what it is yet?


just incase its a tree, just gotta texture the trunk now that ive unwrapped it instead of just throwing a texture on it.

Saturday, 5 March 2011

A quick tree



Ok so quick might not be the best word to use its about 5 hours work and i still need to make the planes that will have the leaves on. the whole tree is textured using 1 256 tileable bark texture so not much room for any fancy shaders or anything in udk. will get dean to look through it on Monday and cipher some knowledge from his brain.

Wednesday, 2 March 2011

small changes

Still creating textures for the main building just a normal and specular for both sets of windows.
I'm also still working on the diffuse for the walls, I'm happy with the top of the building now i need to make the bricks smaller on the bottom.




thank the lord for absentmindedness

pendrive was at uni crisis adverted thank fuck