Looking good Adam. Watch out for the shape replication under the monitors, where the feet would go. Either this is bad texture tiling or you have a couple of lights in the scene with shadows on which is causing conflict. Looks good as a low poly asset. Maybe add some dirt grime at the bottom where feet would go?
Looking good Adam. Watch out for the shape replication under the monitors, where the feet would go. Either this is bad texture tiling or you have a couple of lights in the scene with shadows on which is causing conflict. Looks good as a low poly asset. Maybe add some dirt grime at the bottom where feet would go?
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