so heres the bay windows from high poly through to render of game ready.
yesterdays HIGH poly

the LOW poly

the AO not rendered

final rendered bay window

next up is the window box for the upper floors. i'll go into some detail on this 1 as i did things a bit different. I modelled my Low poly 1st and then split it down the center and deleted half then unwrapped that half before i started to add the high poly details such as the pattern on the side and the bars on the window. i then baked my maps out and applied a symmetry modifier to the model.
heres the HIGH poly model with all the gubbins

heres the low poly

symmetry added maps applied not rendered

final render

and now the boring bits heres the door i made

and all the pieces on the building rendered so you can get an idea of the final piece.

oh and before i forget ive fixed the textures in unreal i just need to redo my specular maps as they dont match across all the pieces. and i'm also starting to add grunge layers through unreals super powerful material editor.

thats me for today time to go play some games.
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