Monday, 5 July 2010

a lil bit more



still not sure if i'm happy but still ploughing away again the screens are placeholders hile i decide what should be on them.

1st go at texturing

Started to texture the terminal having a few issues getting the right look but i will get what i want heres a work in progress pic (the screens are place holder still need to decide whats going on them)



smaller image for posting on forums

Sunday, 4 July 2010

something with a lil shape

Time to do an asset thats not quite as boxlike so i'm doing a terminal for the deadfarm underground area this will be for 4 of clawes henchmen to monitor clones and other henchmen related tasks.

heres an image of the highpoly (green) and the low poly with an ambient occlusion and normal map baked off the high poly model

Thursday, 1 July 2010

i think i may have forgotten something

As the title says with the last post i sat down looking at the model with this feeling that something was missing, then i went onto game-artist.net (a really good game art forum) and somebody pointed out the most obvious of things "A LID" how the hell do the lil digital people store thier wares in these crates if they cant get them open.

So 2 mins modelling and reworking the uv's i managed to get something resembling a lid and i also think i may well be done with this model, but as always i say i'm done but if somebody points out a glaring fault then i will go back and fix it.

testies testies 1,2 uhhhhh 3!?!



Just about finished with the diffuse texture for the crate its taken a while which i'm disapointed in but its starting to look like a game asset if cod mw2 and l4d2 assets are anything to go by.

I'm not saying mines as good in the texture department as the assets in those games but looking at thier assets whilst doing this crate i'm not far off the look of thiers.