Sunday 27 March 2011

progression


not much but done a little bit more

Friday 25 March 2011

scene 2 building 1


righty-o started to make the 1st modular set for scenes 2 onwards, using the image i posted before i created a texture sheet which had a blank wall section, 2 window sections and the base trim and top and then a second sheet with the door section and enough space to put the other pieces i need.

ive used the same method as before to build all the pieces and there we have it the main portion of building 1 is finished and i will be making 2 buildings out of these pieces once this set is complete i will be working on the next modular set before i start importing everything into unreal

scene 2+ starts

ok so i know nothing of victorian architecture so i went on a little photo taking mission around st helens and found some old buildings from that era the 1st is a detatched building that i really liked and will become the building to the left of my feature building. ive put together a bit of a collage of the pic i took from that building and i've also started to work out the sizes of the building blocks that it will be made of.




ive got more photos of other buildings that i need to do this with but atleast now the other scenes have started production bit of a weight lifted

Thursday 24 March 2011

its raining its pouring

so done my rain variant of the map and changed the fountain for a well, the victorian scene will be the 1st to have the fountain now. i do need to rework the actual rain texture and the planes that its on but thats the easy bit now and can wait until i have the rest of the scenes done. starting tomorrow i start work on the modern day version of the map.


Sunday 20 March 2011

its snowing


so my 1st attempt at rain looked like snow so i knocked up a quick snow tile and changed the grass in the scene and made an icicle alpha and there we have it a snow variant of my scene.

Saturday 19 March 2011

getting close to final

So I've started working on the lighting and effects for this scene. The end of the time drag is starting as its almost time to start working on the next scene (yay). I still have to create my night time version of the scene but for now a day and sunset will have to do you.













Wednesday 16 March 2011

do ya need anything down the market?




added a few market stalls to give some life to the foreground in one of my angles, dont mind the car in the background i got bored and put it in so i could crash into things, it will be removed.

Friday 11 March 2011

on the wagon




made a lil wagon something that would be pulled by a horse, just trying to bring the scene to life.

Thursday 10 March 2011

nearly at the end of the 1st scene only 3 more :S

ok so now i've started to decorate the scene a bit more instead of just buildings its actually starting to look like it could be part or a dragon age/fable esque styled game.

i'm thinking that it looks like a slightly well off town not full of paupers but at the same time its too far away from the cities to be built up to a great extent.





Wednesday 9 March 2011

new building and some weeds

added a new building to the other side of the inn just so i can get some better angles of the scene. ive also been doing a few test pieces with grass and flowers which i will change over the course of the next week.



Monday 7 March 2011

sitting in the shade of the old oak tree



done and in unreal :D

almost done texturing



can you tell what it is yet?


just incase its a tree, just gotta texture the trunk now that ive unwrapped it instead of just throwing a texture on it.

Saturday 5 March 2011

A quick tree



Ok so quick might not be the best word to use its about 5 hours work and i still need to make the planes that will have the leaves on. the whole tree is textured using 1 256 tileable bark texture so not much room for any fancy shaders or anything in udk. will get dean to look through it on Monday and cipher some knowledge from his brain.

Wednesday 2 March 2011

small changes

Still creating textures for the main building just a normal and specular for both sets of windows.
I'm also still working on the diffuse for the walls, I'm happy with the top of the building now i need to make the bricks smaller on the bottom.




thank the lord for absentmindedness

pendrive was at uni crisis adverted thank fuck

Tuesday 1 March 2011

FUUUUUUUCK

lost my pendrive a-fucking-gain luckily i have everything i had done up until now already in unreal and the package files are on the college computers so i haven't lost much (honestly if i hadn't saved the packages to the college computers i would be grade A fucked right about now).