Monday 30 August 2010



need to bump up the ambient lighting and build a section of street so its no longer on the nasty bsp then maybe add a bit more street furniture (phonebox, really low poly buildings ect...)

ohhh and because i never put the image up before heres the real building. on west 122nd street harlem new york (spent so much time looking at the building on google earth/maps if i got lost in nyc i could still find this place)

Sunday 29 August 2010

now with rain


added some rain effects which ive found quite a nice easy thing to do once you figure out emitters.

the main rain is just a static mesh with a rain texture on it and the texture is set to pan, the waterfall effect on the corners and ac units is a partical sharing the same texture as the rain and then the splashes under the waterfall is a smoke emitter that also has a rain drop emitter that faces upwards.

Saturday 28 August 2010

put the modular pieces into udk alls looking good but i'm having issues with lighting. when i try to rebuild all the swarm window open it runs for about 20 mins then fails so i can only build lighting in preview meaning i dont get the shadows i would want.

i may put everything into ut3 instead where i dont have the swarm thing to worry about and also in source maybe crytek or marmoset. but marmoset will have to wait untill i have put all the unwraps into 1 texture.





Friday 13 August 2010

been asked to see the textures for the building so uploading here textures will be merged into 1 4096 sheet once everything is finished then resized down to a 3068 or 2048 depending what looks best.




Tuesday 10 August 2010



still to do......
  • roof
  • fire escape
  • ac units
  • window bars
  • fence
  • street section
  • finish the textures

Thursday 5 August 2010

modular building building





made that building out of those peices still got more to do progress will follow.