Thursday 9 December 2010

another tentacle done


as the title says done another tentacle

Wednesday 8 December 2010

is that a tentacle in your pocket or are youjust pleased to see me?

started work on the tentacles tonight. i'll be working on them individually then combining the the textures. i'm thinking along the lines of snake or alligator skin for the texture, i was going to do more squid like with suction pads but thought it would be too smooth for a decent normal map and most of the class have probably gone down that road.




hit the floor

heres the texture sheets for the floor tile



Monday 6 December 2010

we have a floor


still gotta work into it a bit and thinking of making it more of a grey instead of the green i have now

Friday 3 December 2010

textures

heres my wall texture sheets.

Specular

Normal

Diffuse

just throwing the concept up as i havent done before

time for a lick of paint



after talking to dean i now have a better understanding of how to paint in mudbox. so heres my attempt at creating a tileable texture for the walls will be working on the colours a bit more but at the moment i'm kinda liking the blueish hue. still need to get rid of the seam which is my own fault i left edge bleeding on when extracting the maps.

Thursday 2 December 2010

latest boxout


still loads to do but you can see the normal map for my tileable wall texture. the chest and now a pillar are ready for mudbox.

Wednesday 1 December 2010

chesty


heres the chest for my mudbox project, some glaring errors that need sorting but that wont take long.