so today i started at evolution studios doing a 3 month placement working on the latest motorstorm game which from what ive seen looks pretty awesome.
ive got 90min - 2hour commute to the office and the same home but hey i'm working on a multi million selling game so i dont mind leaving at 6:30am to get in for 8:30.
so far ive met the team some of which i have talked to on Andy Gahans 3d-for-games website others it the 1st time ive ever met. everyone seams really cool and everyone is helpful so what more can you ask for. ive been given 2 ports of call for any questions rich and chris who are both cool.
and my 1st task so far has been stripping polys to create LOD meshes, the games getting close to crunch so ive joined right in the thick of things which is ok means i get to learn on the job which i do well (or so i think anyway)
unfortunately i dont think i can show anything ive worked on even though some of it is simply a box with a texture.
but thats me so far
Tuesday, 26 October 2010
Monday, 25 October 2010
Sunday, 24 October 2010
and were alive again
i promised stas and dean i would start using this blog again so that they could follow my progress easier.
so this week i have been working out the basics for my pre production document. i need to tweak a few things and add some bits but other than that were good to go.
i've uploaded the pdf forpeople to look through if theres anything i have clearly missed or something i should take out then let me know.
http://www.mediafire.com/?k437twyhrzji3c8
thanks guys
so this week i have been working out the basics for my pre production document. i need to tweak a few things and add some bits but other than that were good to go.
i've uploaded the pdf forpeople to look through if theres anything i have clearly missed or something i should take out then let me know.
http://www.mediafire.com/?k437twyhrzji3c8
thanks guys
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