Monday, 30 August 2010
need to bump up the ambient lighting and build a section of street so its no longer on the nasty bsp then maybe add a bit more street furniture (phonebox, really low poly buildings ect...)
ohhh and because i never put the image up before heres the real building. on west 122nd street harlem new york (spent so much time looking at the building on google earth/maps if i got lost in nyc i could still find this place)
Sunday, 29 August 2010
now with rain
added some rain effects which ive found quite a nice easy thing to do once you figure out emitters.
the main rain is just a static mesh with a rain texture on it and the texture is set to pan, the waterfall effect on the corners and ac units is a partical sharing the same texture as the rain and then the splashes under the waterfall is a smoke emitter that also has a rain drop emitter that faces upwards.
Saturday, 28 August 2010
put the modular pieces into udk alls looking good but i'm having issues with lighting. when i try to rebuild all the swarm window open it runs for about 20 mins then fails so i can only build lighting in preview meaning i dont get the shadows i would want.
i may put everything into ut3 instead where i dont have the swarm thing to worry about and also in source maybe crytek or marmoset. but marmoset will have to wait untill i have put all the unwraps into 1 texture.
i may put everything into ut3 instead where i dont have the swarm thing to worry about and also in source maybe crytek or marmoset. but marmoset will have to wait untill i have put all the unwraps into 1 texture.
Friday, 13 August 2010
Thursday, 5 August 2010
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