Sunday 29 August 2010

now with rain


added some rain effects which ive found quite a nice easy thing to do once you figure out emitters.

the main rain is just a static mesh with a rain texture on it and the texture is set to pan, the waterfall effect on the corners and ac units is a partical sharing the same texture as the rain and then the splashes under the waterfall is a smoke emitter that also has a rain drop emitter that faces upwards.

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