Wednesday, 13 January 2010

Accessories make the man

So 1st week back in college and other than having a model with triangles the outlook on the quadded model was positive.

I have brought my model into a file containing the Unreal skeleton and only had to make a few minor changes to have them match up quite nicely.




I have also spent the past few days modelling the accessories to go with the character, some of these will always be a part of the model such as the knives on his arm and leg and the holster and revolver on the hip, but the hat and face mask I am hoping to bring in as seperate objects that will allow the player to choose to have them on or off.
Having the hat and face mask as seperates also allows the player to choose them for the other Unreal characters so you could have Malcom wearing a stetson.








I have also plotted out some colour onto the triangulated model (which is the only 1 fully unwrapped) its only different coloured materials no photoshop work as of yet but it is enough to give an impression of the final look.

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