Friday, 1 January 2010

long time no see

So after a few weeks of BT cutting off my connection new years day comes along and they have turned it back on, no idea why cause i've already booked the virgin engineer to come and install thier service on the 7th and told BT they can suck my $%^& if they want thier money for a service i never recived for the 3 months they want paying for.

but anyway while i'm getting free internet i guess i should do a quick update on where my character stands.....

Zbrush is hard work its simple enough to play with but alot harder to get decent resultsbut i've been perserveering over the xmas period and the results for the clothing are starting to work the face on the other hand i'm starting to think that maybe i should use the nvidia tool and create a normal map for this project and then do some practice off my own back to get the face right or build a face from scratch and bake the normals onto a very basic base mesh. Well anyways heres an image of my Zbrush work.

CLICK THE IMAGE TO SEE IT IN FULL RESOLUTION


Other than a bit of Zbrush i haven't done a great deal of modelling i have however started to look into texturing mainly on the hair as thats a pretty important part of my character, as you may have noticed in the zbrush image the hair gets some funky distortion when you up the sub division count so i have done the normal map with the nvidia filter.

The work flow getting the hair to this point was i laid a basic brown as a base colour then i used a 1 pixel brush with a low opacity to scribble on some black then with a larger brush put some highlights and lowlights to create the diffuse map. The normal map i created by desaturating the diffuse adjusting the brightness and contrast then inverted it before playing with the brightness some more and finally put it through the nvidia filter to create a normal map.

I have used opacity on the hair which i created by desaturating inverting and playing with the brightness and contrast then i used a low opactity brush to feather the ends of the hair so it didn't end at a solid line.
over all i think the result is starting to work i do need to continue to work on it though, anyways heres some pics and dont comment on the face texture that was just me playing around.





well hope you all had a good christmas and will see you all in college and i'll update again if BT keep me connected.

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