Tuesday 8 February 2011

everythings normal.........

......well almost.

I've spent today making specular and normal maps for the 3 texture maps i will be using for the modular pieces, i have completed all 3 specular maps but the normals are taking slightly longer than my usual work flow because i am painting in details by hand and not relying solely on the nvidia filter/crazy bump. i plan on having all 3 normal maps completed by the weekend then i can start to think about the hero building for this scene.

you'll notice across the images below that some areas dont have a normal map as i said above i only completed 1 so far but atleast it will help you to see what the normals are doing. its most notable on the roof tiles and the bars on the windows which aren't modelled in but the normal does a good job of faking it.




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