Thursday 3 February 2011

lesson learnt

modular building is awesome and well worth taking the time to plan it out 1st, getting your texture on the grid so that in max its on the grid which means in unreal (or any engine) it'll be on the grid works so well but as i found out today make sure you do your maths and make your textures the right size when taking then into max.

i made my textures at 4096 so that i could have them extra crisp for max renders but i also made all my modular pieces from that 4096 texture sheet so in case you haven't cottoned on yet my models are HUGE, in the picture below the little green box next to the door is 96 units high (an unreal character) scales a bit off huh.

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